Archive for the ‘Video game’ Category

Heavy Rain: From movie to video game

It does not take a genius to see that, in recent years, almost any game with a minimum of history worked are getting closer to the movies. Both the plot development, as well as the statement of facts (presentation, middle and end) and, of course, for the planning of each cinematic visual key to the game or moment that is important to the plot. Perhaps in a somewhat rough and unpolished, but in the first “Alone in the Dark” (1992) we saw how to shape situations and flat screen with cinematic angles and a stage already hinted the possibility of certain technical of cinema applied to interactive environment.

Heavy Rain: From movie to video game

Feature
In a few days we will witness the wickedness of the murderer of Origami. But before that, take a look at Heavy Rain from the point of view of the product itself. His approach to filmmaking, his way of telling things, who are the characters, how to play … time is running out, and still raining …

By: Juan Porteiro Rives

It does not take a genius to see that, in recent years, almost any game with a minimum of history worked are getting closer to the movies. Both the plot development, as well as the statement of facts (presentation, middle and end) and, of course, for the planning of each cinematic visual key to the game or moment that is important to the plot. Perhaps in a somewhat rough and unpolished, but in the first “Alone in the Dark” (1992) we saw how to shape situations and flat screen with cinematic angles and a stage already hinted the possibility of certain technical of cinema applied to interactive environment.

Other games that were subsequently able to absorb and use these techniques were mostly adventure titles, action and survival horror. Franchises like “Resident Evil”, “Silent Hill” or maybe the developer owns more suited to the profile of games, “Metal Gear Solid.” Hideo Kojima could give more of a scene master planning, design plans, and camera techniques to certain directors who are now making films in the very Hollywood. Those who have played the saga of Snake quietly remember more than two dozen legendary moments that are just perfect for your on-screen presentation, the choice of narrative rhythm that developed in the cinematic adventure, a perfect combination with rest and sensations conveyed to the person who was watching.

Heavy Rain: From movie to video game II

video gameToday, any video game license is allowed to include kinematic (whether CG’so made with the game engine) very cinematic, well raised and made so that we seem to be watching a film or series. Even the users can take their first steps in this direction, via Machinima, for example. The fact is that elements that were previously isolated from each “world” now merge into one of the two, which are the games, allowing more flexibility to do it and especially the subsequent interaction with the user. The feeling of being a spectator is diminishing, and I do not wrong to think that in time this line will be broken forever.

However, we can not but feel strangely drawn to a title that combines the two really different worlds: the narrative film with the interactivity of video games. In this generation we have repeatedly seen a pattern that seems “standard” in video games, playable level, cut-scene that develops the argument where it leads the action, and new playable level. Thus the number of times the game has to be well structured. In this game everything flows cross mixing interaction with the game’s development every second. The facts of each scene is happening according to user decisions, leaving us with the feeling of “playing” a movie. This game is “Heavy Rain”.

David Cage, the head of Quantic Dream have wanted to put on this blu-ray a concept of the game that, although in his earlier work (Fahrenheit) already had the foundation and structure of the game before us, have now been polished worked and developed further. Any interactive movie or a game peliculero? Where does the influence of one over the other? Where the player is active and where a mere spectator? Does the sense of control and the decisions the user dials the structure of the game or deceives us and leads us from the real hand? To the analysis of the game will not know the answer, but this mini-report you approach features information from the actors, plot and design of the gameplay of a title that will arouse much interest for their differentiation from anything seen in years This generation takes place. Lights, camera … action!

How to Become a Video Game Tester?

Do you want to get much money including having your hobby done every day? Then you must try to be a game tester, but it’s all in one condition; you are a game freak, love to play all kind of game without feeling bored by them and you have a perfect skill to play games, you must be able to search the key to find the answer how to complete one game given to you and you understand where the lacks which have been found within the game, analyze it and find some suggestions to improve the game.

How cool is that? This job has become one of the coolest jobs ever in the world, you just only sit on your comfortable chair, much snacks beside you and fan in the other side to get rid of heat, then play.

How to become a video game tester is one question always be asked and if you have all the categories within you, the first you must do is making up your mind, what kind of video games you love most, it gives them hints to explore your special skill, then get as many as possible the connection with the people who experts over this fields, and the last build a great portfolio, it shows them how good you are.